Game System

Build A Soccer Squad Packs Guide

Every Build A Soccer Squad pack opening you'll see on screen comes from spending a Reroll, not from buying a themed box with a printed odds sheet. Here's what's actually confirmed about how packs work, and what isn't.

What Opening a Build A Soccer Squad Pack Actually Means

In this game, "opening a pack" describes the reveal screen you get after spending a Reroll.

Official Roblox screenshots confirm this reveal shows one or two cards at a time — a single 97 OVR card in one pull, or two cards revealed together in another.

That's a meaningfully different structure from a FUT-style store where you pick between named, priced pack tiers before opening one. This game ties every pack pull directly to your Reroll count instead.

Build A Soccer Squad card pack opening screen revealing a 97 OVR Spain RW card, official Roblox media
Pack opening moment revealing a 97 OVR card
Build A Soccer Squad two-card pack pull showing a 96 OVR Norway ST card and a 97 OVR Spain RW card revealed together, official Roblox media
Two-card pack pull — building toward Chemistry links

Getting More Pulls

Every pull comes from a Reroll, so the way to see more cards is to stockpile Rerolls and Refreshes before a farming push:

What Does Reliably Improve Your Pulls

Two things are actually confirmed to raise your odds at higher-OVR cards: spending more Rerolls in a single session, and buying specific players directly from the in-game Coin Shop instead of relying on random pulls for them.

  • Stockpile Rerolls from codes and the play-time quests before a farming push.
  • Use the Coin Shop to buy a specific player with coins when a pack pull isn't landing them.

How Packs Fit Into Building a Squad

Since pack pulls are random, the realistic strategy is stacking enough Rerolls that variance evens out rather than chasing one specific card. Guides commonly recommend banking around 200 Rerolls and Refreshes before a serious push toward a 100+ OVR squad.

Pulling a high-OVR card also isn't the whole story — a card that doesn't share a club, league, or nation with its neighbors leaves Chemistry value on the table. Planning pulls around a squad core beats chasing the highest number on every pack reveal.